By doing a precise B attack into the cutscene trigger, the camera angle will stay locked and make Louise's text start earlier than normal.
Upon entering Telma's bar after talking to Louise, skip the cutscene as soon as possible. Sidehop right, then dash off the edge to grab right side of the rope. If done quickly enough, the goron will not catch Link.
There is a bulblin archer at the bottom of the tower before the very first rope, and while it is possible to ascend the tower without killing this bulblin, it will almost always snipe Link down from higher ropes if left alive. To kill it quickly, dodge the first arrow or deflect it with a B attack or spin attack, and then when it scurries away from Link, jump attack or spin attack to knock it into the water and kill it. If the bulblin doesn't move towards the water for any reason, kill it with 2 neutral B attacks and then a jump attack instead.
On the rooftops, it is possible with good movement to jump diagonally from the bridge to make an earlier wind cycle than was intended.
There is a mailman trigger on the bridge that enters Castle Town. It is very thin and easy to LJA over. Stand next to the 3rd post from the chain that connects to the bridge, aim slightly up and roughly parallel to the bridge, and LJA once the boomerang is over the void.
It is possible to howl to begin Plumm's minigame without ever having spoken to Plumm by climbing out of the water in the right spot and pressing A with the control stick neutral. The frame window for the A press to howl is variable, likely depending on climbing position, and ranges at least from 4f to 10f. The fastest way to do this is to jump attack (recommended) or sidehop over the trigger on the right side of the bridge, jump into the water, and climb out, saving ~6s over watching the cutscene; another way is to skip the bridge entirely and swim all the way to the grass, saving ~3s over watching the cutscene.
With Lake Hylia empty, it is possible to enter Lakebed Temple with a bomb boost while or after destroying the rock at the dungeon entrance. It is also possible to break the entrance rock with the ball & chain from the bottom of the lake, and also to get to the entrance with a precise jumpstrike LJA from some collision on the right side of the entrance.
Note that ESS position allows Link to perform sidehops and backflips without moving at all in between them. The easiest way to find ESS position is to hold L and gradually shift the control stick away from neutral, then hold it steady once the jump prompt appears on the screen. All sidehops and backflips in the setup can be done by flicking the control stick carefully to avoid moving between them if desired.
The demonstration video below adds some suggested bomb drops along the way that don't cost any time for a route that is trying to empty the bomb bag.
Note that the angle shown in the watches on the right is 41849 because Link's angle changes while running on the pillar between the two jumps when not holding target. Beginning to target before the first jump and holding or tapping target through the jumps will result in an angle of 41073, which works for the trick but has a different visual cue from the one shown above. However, beginning to hold target while in first person before pulling the bomb will result in an angle of 41063 (same as before the c-up), which can blow up the entrance rock but does not work for the bomb boost.
The video below demonstrates a method of reaching the correct position for step 11 of the setup above having made a position-related mistake after achieving angle 41063 in step 8, which may happen with a failed ESS sidehop or in other ways. Holding L to maintain the correct angle, get back into the corner Link originally dropped down into and sidehop into it for consistent position. Sidehop left once, dry roll once, sidehop left four times, dry roll twice, and finally target slash three times. From here, resume with step 11 of the main setup above.
This backup is an entirely separate setup for entering Lakebed from Empty Lake Hylia, and as it is done from the lower level, it can be used as a backup for losing track of Link's angle during the main method 1 setup above. This setup is relegated to backup status because it is slower than both method 1 and method 2. Note that method 2 also works as a lost angle backup and is faster than this setup, but some runners may find this setup easier to execute.
Normally, Fyer charges 300 rupees to repair the Sky Cannon. However, if the game is in French, Fyer will fix the cannon for free if you fail to pay him the first time and then talk to him again, as shown in the video. Note that 'Oui' is faster than 'Non' on his first text prompt even though he won't fix the cannon after that prompt. This can be done on GCN PAL and Wii NTSC-U 1.2 with the language set to French.
It is possible to clip through the wall in the Flight By Fowl house and fall into Lake Hylia.
Note that the video shows TPHD, in which the clip significantly easier due to removed sword recoil.
The King Bulblin 2 fight and fight skips can be found on the King Bulblin boss fights page.
After using the boomerang to kill the first bomb-dropping kargarok, the Midna text preventing Link from heading to Kakariko is removed and the wagon can be abandoned. However, there is still a Midna trigger just beyond the gate to Kakariko that forces Link to go back. In some categories, this auto-walk also makes Link walk into the King Bulblin 1 trigger, necessitating warping back to Castle Town and completely restarting the wagon escort.
If the KB1 trigger is present, open the gate target the boomerang high on the rock wall to the right of the path to Kakariko. LJA when the boomerang reaches the wall. To then skip the Midna text trigger, stand near it and up against the rock wall. Throw the boomerang along the wall, then LJA when the boomerang is inside of the wall, over a void.
A safer alternative for skipping the KB1 trigger and getting in position for the LJA over the Midna text trigger is to transform wolf, dig under the gate, transform human, sidehop right 4 times, and then L-roll forward twice. This is about 10s slower than the method described above.
Originally discovered as an alternative for the Wii version, it is possible to get around the King Bulblin 1 trigger by opening the gate to get rid of the Midna text, then immediately digging under it. Align Wolf Link as shown (angle is not precise). Press A to open the gate, then immediately turn Link up-left and press dig. The window is a few frames, but keep in mind the dig spot is huge. After digging, hold away from the gate so that Wolf Link does not clip back inwards.
As a note, this trick is very costly to fail as there is no way (on Wii) to get around the gate afterwards. You will have to void in the gorge and restart back from Great Bridge of Hylia to retry.
If Link grabs the ledge near the chest with a normal camera, the camera will face straight down, making it much easier to time the drop.
Midna jump up and lure the poe.
The method for doing this trick is very similar to Infinite Bomb Arrows. A full description of this trick can be found here.
In the water, hold L and the clawshot button, then sideswim into a slope. The angle is not precise at all. This can be done with any armor on.
This can be used for a slower method of Iza 1 Skip or to start the Iza 2 minigame after completing Iza 1 Skip and getting Iza's Bomb Bag.
A bottle is retrievable by fishing in the enclosed water In Hena's Fishing Hole. Watch the end of the fishing line for the bottle to appear briefly when the "FISH ON!" prompt appears. There is a 50% chance of bottle for every FISH ON! assuming no fish have been caught. If a player catches too many fish, this may make the bottle never appear until after a console reset.
If both poes are hit by the same movement in a Midna charge, it usually isn't possible to collect both souls before one poe recovers. However, Midna charging from a point on the right side of the grotto (see video) will knock the poes down in separate movements within the same Midna charge. To collect both souls before either poe recovers, target and collect the souls of the poes in the order they were knocked down.
The methods of skipping the puzzles shown here save 43s over solving the puzzles. Skips without moon boots shown here.
With jump strike, the second LJA is frame perfect, 23f after the first LJA's A press. A metronome can help with consistency in timing it. If using a metronome:
This is easier than timing two jump attacks with jump strike because each timed jump attack requires pressing A for no more than 1 frame. Since this strategy buffers the first jump attack by releasing a jumpstrike before it is fully charged, it leaves only one 1f jump attack rather than two.
Since it is possible for an LJA to land between the two gates and there isn't a great visual cue for avoiding this, it is safer to do a JSLJA instead at the cost of a few seconds.
Jumping from the track to the HP chest instead of going around the corner saves around 1s.
In the field west of Castle Town there is a run-down area to the south with a chest on a pillar. It is possible to LJA to this chest, skipping using the dominion rod. Aim slightly above the wall so the boomerang goes over, then LJA as soon as possible.
Sidehop + roll onto the ledge, then hold forward to jump off. It is only possible for Link to get a jump if his sliding animation starts high enough on the sloped wall; a backslice less parallel to the wall will make Link start sliding down low on the slope, where it is impossible to get a jump. During the jump, time a B press to jump attack onto the chest platform.
When learning Jump Strike, it is 3.33s faster to spin-attack after doing the Jump Strike as it prevents the real Hero's Shade from getting knocked down. It is also possible to release the Jump Strike without fully charging it and still get a Jump Strike, unlike in the overworld where this would result in a normal jump attack.
When leaning Great Spin, it is 2.73s faster to backflip into the greatspin rather than just greatspinning. Once again, this is because it doesn't knock down the real Hero's Shade. As when learning Jump Strike, it is also possible to release the Jump Strike without fully charging it and still get a Jump Strike, unlike in the overworld where this would result in a normal jump attack.
There are two mailman triggers on Lanayru Bridge. It is possible to LJA over both of the triggers by throwing the boomerang just over the side of the bridge from near the trigger.
The first trigger is just after the second broken arch on the right-hand side of the bridge. For the second trigger, go to the second non-broken arch on the right-hand side after the crack in the floor; from here, edge Link forward a little more to the second big brick after the arch.
Rolling and jumping across the platforms saves 1s.
More information about this trick can be found on the Text Displacement page.
Normally, the statue has a bouncing animation when it spawns, but this can be skipped by position Link on the ground exactly where that bouncing animation would begin. This is somewhat precise, and visual cues on the ground can be hard to see.
Throwing the bomb from the position and angle shown in the video at roughly the 5th red flash can blow up the rock without blowing up the vent beneath.
Standing near the edge and talking to Falbi will result in Link falling during the text and going underneath the floor collision.
By riding Epona precisely into the corner of the ledge, it is possible to ride Epona through the collision and OoB.
A slightly precise LJA can reach the 100R chest on the cliff without moving the statue with the dominion rod.
Using the Normal Bombs Underwater glitch and starting a cutscene at the same time, it's possible to sink a normal bomb low enough to blow up the rock with the Goron in it.