When following Rutela to get the Zora Armor, she leads Link to a crawl hole in the Kakariko Graveyard. Normally Link would have to crawl 29 times to get through the hole. Instead, crawl a little past half way, then crawl backwards. Rutela will say "This way!" which warps Link to her, allowing him to only crawl 21 times.
It is possible to grab the silver rupee without climbing the tower by using bombs and the boomerang. Jump attack on the border of the wagon and pull out a bomb. Then pull boomerang and target the ground once and then the bell on top of the tower till target limit.
Full details on the KB1 fight (both field and bridge) can be found on the King Bulblin boss fights page.
Below is the older and more difficult 1-frame roll method, which is not recommended. Backflip where shown, walk backwards for 1 frame, then roll forwards.
See statistics here. Gor Coron has a 20% chance of side stepping, 20% chance of slapping, and 60% chance of grabbing, so the best strategy is to sidestep, slap, and then push. This must be done twice, as it is not possible to 1-cycle Gor Coron.
Stand near the light spot on the ground towards the left side of the vines. Use the boomerang to target the left corner of the rock and then the heart piece on top. Release the boomerang and LJA as soon as possible to reach the ledge with the chest. It is possible to open the chest before the boomeranged heart piece reaches Link. This bypasses using the double clawshots to reach the chest.
It's possible to grab the ledge near the chest with a precise jump as wolf.
Example of using bomb arrows in the Gorge cave. The 3rd web is the least useful to use a bomb arrow on as the cave's curves make it bombable only from very close by, meaning the player still has to wait for the web to finish burning before proceeding.
While still on Epona, target the golden bug with the boomerang and then turn and dash over the bridge. The bug and boomerang can cross the gorge and fence to reach Link, but picking up the other bug will cause the first bug to fall wherever the boomerang is at the time, so do not pick up the second bug while the boomerang is over the gorge.
Note that Link's movement is important. Moving to a bad position can result in the silver rupee getting stuck on the broken walls at the top of the sanctuary, and moving away from the bell too soon will result in the boomerang target(s) on the bell disappearing and the boomerang returning to Link without picking up the rupee. The movement shown in the video below can work and is fastest, but after shooting the bomb arrow and jumping down, rolling once towards the main village before rolling to the ramp can improve consistency in not getting the rupee stuck on the broken walls at the top of the sanctuary.
Bomb arrow the bell or use the boomerang and a bomb to make a bomb hit the bell. Jump attack onto the broken wall and walk slightly up its slope, then target as shown in the video to avoid the rupee getting stuck on the walls. Roll away while the boomerang is picking up the rupee as shown.
With a clip out of bounds, it's possible to reach the Death Mountain elevator room from below, saving time over climbing normally.
Midna jump up to the ledge and transform into human
Go into the corner and walk slightly left into the ledge, so that Link climbs as far right as possible.
While targeting, wait for Link to stand fully from the edge and raise his shield, then perform a target roll (L + A) and immediately hold up on the control stick so that Link will jump when he reaches the edge. Holding up too late will result in a neutral drop out of bounds
After beginning to hold up, mash B to pull sword and get a jumpslash right after jumping to land out of bounds. Do not put on the iron boots during this jumpslash, as doing so crashes the game. There is also no reason to do so.
Roll up-left to avoid the goron, then LJA as shown in the video.
After clipping in step 4 on the LJA method above, transform to wolf immediately. Then B-attack up-left to avoid the goron's attack. From here, aim directly towards the vertical pipe and dash off the ledge to land in the elevator room. This is about 6s slower than the LJA method.
Original video by Taka: here Tutorial video by Skyreon: here
With Early Elevator Access, it is possible to ride the elevator up before the Goron guarding it will move. There are three known ways to bypass the Goron.
Simply savewarp to spawn at the room's normal entrance. However, as savewarping removes text displacement which is needed to enter Goron Mines with the Master Sword, this is often not useful.
After gaining control in the elevator, press the spinner button, then press it again once Link has ridden forwards into the Goron to get off and get teleported past the Goron. This is useful in routes without text displacement, as the spinner can also be used to bypass the invisible wall blocking the dungeon entrance.
Transform somewhere in the corner shown and facing the wall so that Link begins vibrating. Hold slightly down to make Link walk slowly into the wall and vibrate further into the Goron; Link's back feet need to be near the elevator exit for the trick to work. Press Z to transform, then hold the control stick towards the Goron and press A to roll (frame perfect).
This method in combination with the LJA method of early elevator saves about 17s over ascending Death Mountain normally.
While on Epona, clawshot high enough onto the vines that Link grabs them (as opposed to automatically falling). Because there is a mailman deactivation trigger on the vines, the mailman trigger will be deactivated.
This does not work on original Wii releases because there is no deactivation trigger on the vines. It does work on Wii 1.2 and the Korean release.
It is also possible to deactivate the mailman trigger by jumping across the gap using an LJA. Backflip off of Epona past the crack and stand near the dark splotch. Don't aim too far right or Link will jump into the void.
While on Epona, bomb arrow the rock at the top of the vines, then clawshot the vines to skip blowing up other rocks and following the intended path. Clawshotting too low on the vines will result in Link falling instead of grabbing.
Stand near the left edge of the ledge and throw the boomerang over the rock. LJA when the boomerang is coming back and above the higher ledge
Alternatively, target the very top of the rock to get an LJA. The target is fairly precise.
Throw the boomerang over the ramparts and LJA to skip moving the owl statue with the dominion rod.
With a dash jump, it's possible to reach the opposite ledge without a boomerang LJA. Climb where shown in the video, aim roughly towards the outcropping on the right side of the opposite landing, and dash forward. Link will grab the ledge and be able to climb. From there, hug the wall on the way to the ladder to avoid jumping down.
Boomerang the bug while on Epona, ride to the rocks on the opposite side, and blow them up to start the cutscene. The bug will reach Link during the cutscene to be picked up immediately afterward.
LJA over the void to enter stockcave from below. Saves around 8.4s over entering normally.
After warping the piece of Eldin Bridge back to repair the bridge, there are mailman triggers on both sides of the bridge. Both can be skipped by LJAing with the boomerang over the void to the side of the bridge.
For the trigger towards Eldin Field, the visual cue is before the 2nd fat block after the crack, or the 4th block after the crack.
For the trigger towards goron stockcave or Hidden Village, the visual cue on the ground is just before the 3rd fat block.
See tutorial below for visual cues. The first pair of leevers* and the bulblin archer will never hit Link if done correctly. When the second pair of leevers begin to despawn (always after the same amount of rotations around Link), sometimes one or both of them will stay active. If this happens, they cannot hit Link from behind as long as he has not stopped running. If either leever gets in front of Link after the point when it could have despawned, run around it to the right to dodge.
*For an unknown reason, it is possible (but seemingly very unlikely) for one of the leevers from the first pair to stay active after it should have despawned. If this happens, tap L to briefly lock onto an enemy right after starting to move again after the hesitation after the third fire arrow as described in the tutorial video. This seems to make the remaining extra leever stop, and from there it cannot hit Link as long as he doesn't stop running.
The red circle in the image below indicate leever spawn ranges, while the blue circles indicate disappear ranges. The amount of time a leever is active for before disappearing is random value within the range 800-1100 frames (~26.5s - ~36.5s). If Link exits the "disappear" range for a leever group with more than 40 frames left on the timer, the timer will be set to a random value within the range 10-40 frames. Thus, to keep the leevers active for as little time as possible, a path would try to minimize the time spent between hitting a red circle and hitting a blue circle. In the strategy above, this objective is balanced with pathing more directly towards the bridge goron.
Running around the edge of Eldin Field prevents leevers from spawning at all. This costs 4-5 seconds over the direct path strategy but can feel safer. However, the two bulblin archers at the edge of the field do move around, so it may be necessary to run around them to avoid getting hit.
Cats 5, 7, 9, and 10 sometimes fall to the ground and can be rerouted earlier or later than this diagram shows depending on when they fall. Cats 13-16 (especially 16) can move far from their starting locations, but will generally stay on their half of the map.
It is possible to lure the poe down to the ground, skipping clawshotting to the upper level.
It is about 2s slower to leave senses on after the jump attack and wait for the poe to descend.
After clearing the bulblins in Hidden Village, transforming is normally impossible no matter where Link stands due to someone being able to see him. However, there is a strange spot in the window going to the howling stone area (see video) where he can transform. Note that doing this will prevent transforming later during Cat Minigame until Link exits and re-enters the area via the loading zone.
With a very precise Ending Blow on a kargarok, Link can jump over the gate, making it possible to bypass the gate and the King Bulblin 1 trigger.
A few LJAs skip needing the statue to get to the 100R chest.
It is possible to enter the secret Zora cave behind Kakariko Graveyard early while the rock is still there by using LJAs. This can be used to get to Lake Hylia early or to get to Prince Ralis without the Zora Armor cutscene.
It is possible to boomerang the heart piece from behind the rocks without blowing them up, which skips a cutscene and doesn't require bomb arrows. Stand as shown in the video and target once on the rock and then by the archway. This is finicky if Link is not standing in the spot shown.
Using Storage, Link can climb the Sanctuary and hit the bell with the sword to make the silver rupee drop. Due to requiring Map Glitch, though, this generally isn't preferred.
It is possible to jump attack onto a small ledge, roll along it, and then jump attack off the ledge past the load zone. This saves about 2-3s over reloading the area by entering and exiting the sanctuary in the context of defeating King Bulblin 1 and loading the Kakariko messenger fight.
Stand next to the exit and LJA to get behind the loading zone. It is 2s faster to void out rather than exiting and re-entering the area. This is not useful in Text Displacement routes, where it is possible to roll past the guard gorons without reloading the room.
A precise running jump attack or sidehop can also reach the void behind the loading zone.
It is faster by 2-3s to LJA across the pit instead of going down the normal way.
Use Map Glitch, then ride Epona OoB behind the load zone to Kakariko. Use the setup shown below to lose height, then ride back near the horse grass and park Epona OoB where Link can remount her. Backflip off, savewarp, and load the file. Mount Epona from the LEFT side (GCN), then ride her behind the Castle Town loading zone. If you parked her high enough at the savewarp, you can ride her into the back wall of the load zone (see video) and she will automatically stop in a good place to dismount and jump attack to the load zone. If you didn't park her high enough at the savewarp, she won't hit the wall, so you'll have to manually line her up using the map before dismounting and jump attacking.
Riding into the Castle Town loading zone with Epona will cause the game to crash. Be careful when setting her up.
The setup for dropping height on Epona can be done as follows:
Original video by Taka here
Similar to above, use Map Glitch to setup Epona OoB underground outside Kakariko. After disabling Map Glitch, ride Epona around the void floor to the Hidden Village tunnel. Backflip off Epona to get inside.
After opening the Eldin Bridge warp portal, do Map Glitch and roll 8/9 times towards the part of the bridge shown in the video. Stand on the left part of the jutting stone and aim at the line of twilight or slightly to the right of it (not extremely precise). Throw the boomerang and LJA as soon as possible. Link will slide across the void floor at LJA speed until reaching the Lanayru Twilight cutscene trigger. Note that saying no to Midna at the prompt will crash the game because that area was never loaded.
Riding Epona off the ledge will cause her to fall and Link to void out, but using a bottle item to start a cutscene they fall skips the void trigger, making it possible to ride around the void floor. From here, it is possible to ride into the Lanayru Twilight trigger.
Two different ways to get to the top floor with LJAs.
Instead of using the boomerang, lure a nearby kargarok over the void between Link and the ledge with the chest. Target the kargarok and hit it once with the sword to make it move back further. While still targeting it, jump attack to LJA to the chest. This can also be done as wolf using the bokoblin near the ledge.