Inverse Camera Angle

aka "inverted cam"

An Inverse Camera Angle is any camera angle obtained while holding Z/L that does not focus on Link's back. It is more difficult to perform in Majora's Mask than in Ocarina of Time, but it can still be useful in some places.

How To

  1. Target on frame 1
  2. Release target on any frame from 2 to 6 (inclusive)
  3. Begin holding a control stick direction on frame 7 (beginning to hold a control stick direction on frame 6 can also work, but only if you released target on frame 6 in step 2)
  4. Begin holding target on frame 8 (can release control stick on this frame or anytime afterward)

If done correctly, Link will be facing in the proper direction. This video shows some of the angles you can achieve:

Notes

Even if you're holding Z/L, some things (like a Spin Attack) will still return your camera to normal. Also note that if you are early by one frame in steps 2 and 3 of the trick, you will end up with a quick turnaround.

Last updated 11/01/2024 – bewildebeest