Snowhead Temple


─── First room ───


Action swap with block Tatl text

Action swap is useful in this room to melt the ice covering the door leading to the central room.

  1. Have hookshot in Link's hand
  2. Sidehop next to the block where the Tatl text will activate and release target midair
  3. On the frame Link lands (c-up sound effect plays), press the deku stick button

From here, there is no way to push the block and keep action swap, so clipping through the block is required to use action swap on the ice.

Block clip

Discovered by ZeldaXMaster

Backwalking with certain angles will cause the icicles to push Link into the block. One such angle is parallel with the block's face.

This video shows another way to clip.


─── Bridge room ───


Cross bridge room with Goron Mask

Position Link on the ice before the bridge. Begin a roll from a standstill in order to have time to get spikes, and aim the roll directly along the bridge. Begin holding left notch midair to roll directly to the door on the other side.

Cross bridge room without Goron Mask

Three simple ways to cross this room are:

  • hookshotting the crate,
  • roll jumping as Zora, and
  • long jumping as human.

The second and third options can be seen in the video below.


─── Map room ───


Weirdshot to fairy chest

This is another method of reaching the 2nd floor of the dungeon without fire arrows. From the position shown in the video, a 1st or 2nd frame weirdshot will put the chest in range.

Hookshot to fairy chest from second floor

For documentation purposes, as it is not immediately obvious that one can skip the invisible platforms in the map chest room to get to the fairy with a well placed hookshot.

Movement from fairy chest to upper door

It is slightly faster to Goron roll down from the chest than to jump down as human before transforming.


─── Compass room ───


Press switch without melting ice

Roll method

A roll with a good angle and timing can hit the switch under the ice to spawn the fairy chest without melting the ice. This is somewhat precise.

Recoil flip method

Discovered by Kaztalek, jump discovered by Kazooie

Long jump to the crate, then recoil flip into the ice to hit the switch.

Jump method

Long jump to the crate and then jump to the next platform, then jump onto the ice to press the switch.


─── Snowball room ───


Small key with bomb

Climb the ledge roughly where shown. Turn left, begin targeting, and pull a bomb. Hold forward and throw the bomb towards the snowball. While still targeting, hold forward and slightly left to jump to the upper platform and grab the ledge.

Small key and fairy with hookshot


─── Pillar puzzle room ───


Pillar puzzle fairy with a bombchu

Align parallel to the door and shield drop a chu after 2 flashes.

Skip pillar puzzle with long jump or Zora jump

A jump as Zora or a long jump as human can cross the gap.


─── Freezard room ───


Freezard fairy with sword and Fire Arrow

It is slightly faster to kill the first freezard with the sword, as it allows Link to get closer to the chest before the cutscene begins. When moving after fire arrow shots, tap shield to be able to roll sooner.


─── Central room ───


Scarecrow skip

Discovered by SwordlessLink

It's possible to hookshot from the second floor of the dungeon to the third without calling the scarecrow to use in between. The position and aim required are somewhat precise, so using a setup can be helpful

Setupless example
Setup example

Go to the small white seam in the texture (shot with hookshot in video) and target the wall. Hold backflip, then aim just above the upper ledge.

Bridge long jumps

Long jumps can be used to get from bridge to bridge without Goron Mask.

90 degree Goron roll jumps

This setup works for any of the four bridges on this level and can be mirrored to go right instead of left.

  1. Enter the door near the center (not precise)
  2. Target to center the camera
  3. Shield turn right and target (continue holding target until step 6)
  4. Sidehop left
  5. Curl and hold left
  6. Once spikes appear, release target and A

Releasing target midair in step 6 will cause Link and the camera to flip, which is not necessarily a bad thing as long as you know to expect it.

Drop from Wizzrobe to freezard room

Walk to the first black line on the bridge and transform human. Equip Fire Arrow. Target, hold left, and press A during unpause lag to tap sidehop, then pull bow midair to stop horizontal momentum.

Hover to snowball tunnel

This takes 5 hovers, but as a rule of thumb, if you hear the snowball explode, you're close enough to backflip to the platform.

Remote hookshot jump and chu recoil from 2nd floor to 3rd floor

The setup written out below looks for specific frames for a consistent jump, but these components are not frame perfect, and the trick can reasonably be done unbuffered. See the remote hookshot page for more details on the underlying mechanics of this trick.

  1. Target the wall behind the torch
  2. Hold backflip (get pushed by the torch midair) and land with shield to prevent Link from moving more
  3. Turn or shield turn left
  4. Target, pull hookshot, and drink milk to activate remote hookshot
  5. (If on a route with only 2 usable c-buttons, pause on the first possible frame after drinking milk to equip the empty bottle over the half milk bottle)
  6. ESS turn right directly out of drinking animation (or step 5's pause); this angle sets up for the boss key skip and isn't required to be exact for the remote hookshot jump to work, so failing to find ESS can be backed up by approximating the angle or by turning right and then doing 3 ESS turns
  7. Walk up to the torch so the tip of Link's hat is approximately in line with the thin black vertical line
  8. Press the hookshot button and pause buffer to the first frame the red reticle appears at the bottom of the screen
  9. Begin targeting and holding down and pause buffer to the second frame the red reticle is above the lattice at the top of the torch
  10. Release all inputs to begin the jump
  11. Shortly after the jump starts, pull a bombchu and target and shield to get a recoil
  12. Hold slightly left to bend the recoil slightly right so that Link lands on the platform
Buffered example

Skip 1st ice block

Discovered by Kaztalek

To get the fairy in the room with the freezards blocked by ice blocks, one can either do a wastefully long hover from the basement, or opt for a more clever method that doesn't require ISG. On the walkway outside the top locked door in the main room, doing a recoil directly underneath with the right timing will put you on the ceiling of the fire arrow room, but out of bounds (The most tried and true method is recoiling after a small jump off the platform). From here, a jump to the left is enough to make it to the room with the switch you normally have to goron pound. Enter the door here to get in the room.

Drop to flower fairy

There are multiple ways to get to this fairy without taking the slow flower ride from the top of the room.

Backwalk method

As Goron, open the door, target, and shield turn down-right. Backwalk off the platform and begin holding right as soon as Link begins to fall.

Sidehop method

Hookshot to the top floor standing a bit to the right of the left corner. This aligns perfectly for 2 right sidehops, putting you directly in the alcove. To get back up, go to the left edge and hookshot the torch you sidehopped from.

Tunnel jump

To help time the bomb throw, while running forward, pull the bomb when Link crosses the first black line, then throw the bomb from the right corner at the third black line.

Tunnel jump backups

These backups get Link into the tunnel from above.

Goron roll to second Wizzrobe

The faster method is to do a quick goron roll. However, this can be hard to control. A slower but easier method is to curl and hold up-right from the initial position after climbing the stairs. Both methods are shown in the video below.

Boss Key Early

With a superslide or recoil flip into an acute angle, it is possible to land directly into the unloaded second wizrobe room. From there, open the door that leads to the boss key. Alternatively, it is possible to get directly into this room by taking the flower just outside of the boss door through the wall above the key. Once in this room, it is impossible to get out without deathwarping, song of soaring, or going back and fighting the wizrobe. Due to this, in instances where one must get the boss key it usually better to just fight the wizrobe normally.

Megaflip and hover to boss door

This is also possible without a megaflip using more explosives. Note that stepping on the ramp at the end of the ice platform will get rid of ISG.

Boss Key Skips

as goron

Target the facet of the icicle shown, then simply backwalk into the load zone.

with bomb recoil flip

The jumpslash is not always needed, but it is safer to do it, as not making it to the load zone means falling down one or more floors of the dungeon.

with chu recoil flip

Last updated 11/10/2024 – bewildebeest