Wrong Warping happens when the player in Map Storage selects a waypoint to warp to, and in the confirmation box opens a second instance of the map before pressing A to confirm. It’s a way more volatile glitch than Map/Menu Storage, with far bigger implications and potential. The first case of Wrong Warping we’ll go over will warp you at a rather “random” Waypoint, while the second will allow us to warp to any Waypoint we want as long as we have unlocked the other Waypoint that shares its index (if it exists).
1) With Map Storage active, select any Waypoint in the map (which we will call the “first” instance of the map). DO NOT CONFIRM YET.
2) Open a “second” instance of the map by pressing - (this is allowed by Map Storage).
3) Confirm the warp by pressing A.
The execution of Wrong Warp isn’t very hard, but it has a large array of effects that can happen. Wrong Warping works on both versions 1.0.0 and 1.0.1
The game uses two arrays to store the waypoint data. One array is for overworld waypoints (the Field array), and one array is for Stilled World and Dungeon waypoints (the Boundary array). Each waypoint in the data has an array index (e.g. its position in the array), a mLevelName (e.g. the “World” to spawn the player in), and a mLocation (where to place the player). You can find all this data in this spreadsheet. Each row corresponds to one waypoint.
The first case of Wrong Warping essentially reads garbage data as the array index. First investigations show that this garbage data often lands between 9 and 25, but it realistically can land anywhere. There are four possible outcomes after the game reads the index:
By doing an extra manipulation at the end of the first case of Waypoint, we can trick the game into using the index of a Field Waypoint for the Boundary world, or the other way around.
If done correctly, you will spawn at the waypoint whose index is shared with the waypoint you selected in step 3.
Select Lizalfos Burrow or Rock-Roast Quarry Waypoints for inside the Dungeon Select Oasis Waypoint for Stilled World
Select Crossflows Plaza or Seesyde Village Waypoints (or Eldin Volcano Crater) for inside the Dungeon Select Gerudo Town Waypoint for Stilled World
Select Lord Jabu-Jabu’s Den, River Zora Village, Sea Zora Village or Faron Wetlands Northwest Entrance Waypoints for inside the Dungeon Select Gerudo Desert Northwest or Outside of Gerudo Sanctum Waypoints for Stilled World
Select Scrubtown Waypoint (Unwise, though, as you will probably be softlocked) for inside the Dungeon Select Gerudo Desert Entrance Waypoint for Stilled World
Select Faron Wetlands Heart Lake, Outside of Blossu's House, Outside of Suthorn Village, Outside of Suthorn Ruins or Outside of Great Fairy Shrine Waypoints for inside the Dungeon Select Hebra Mountain Northwest or Outside of Lueburry's House Waypoints for Stilled World
Select Kakariko Village, Outside of Hyrule Castle Town or South of Hyrule Ranch Waypoints for inside the Dungeon Select Outside of Condé's House or Next to Hebra Mountain Smoothie Shop Waypoints for Stilled World
Select West of Hyrule Castle Town, Outside of Northern Sanctuary, Outside of Dampé Studio or Southwest of Kakariko Village Waypoints for inside the Dungeon (softlocked because of Link unless using one way to bypass the softlock, see this) Select Hebra Mountain Frozen Lake, Hebra Mountain North Center or Hebra Mountain Peak Waypoints for Stilled Ancient Ruins