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Movement
This page covers basic information about movement. Any other movement options not covered here are either considered not worth, or only have more niche use cases rather than being useful throughout the whole game
General Movement
- Spinning is the fastest form of basic movement. Spinning in the air does not give any speed increase, only on ground. You should either spin before walking off a surface, or initiate a spin right before a jump. Repeated spins can be buffered, although lag spikes can sometimes eat the input. It is recommended to gently mash the R button
- Spinning into a room transition gets you farther into the next room. In some cases, it may be beneficial to avoid this
- Interacting with something can cancel a spin, but you do not stop immediately. Sometimes you want to stop spinning before the interaction
- Generally, it is faster to spin & jump into cutscenes that force Zelda to slowly walk into position
- Jumping up ladders is faster than regular climbing. The animation at the top of a ladder is slow and should be avoided. In some cases, it is better to delay your last jump up a ladder to avoid that animation
- Generally, reloading the last autosave is faster than warping, assuming the autosave puts you at the same location. This is mainly for dungeons. This may also be different for runners with the physical copy of the game
Pathblade
- Pathblade is only worth if the distance is greater than 9 tiles in a straight line, or about 2 seconds by spinning
- If you have to menu to pathblade, it is not worth unless the distance is either much greater, or that you will be using it multiple times
- Pathblade destroys breakable objects without stopping
- You can bind to a pathblade instead of standing on it, and readjust your lines to prevent it from hitting a wall and stopping
Here is a comparison video between pathblade and spinning. Thanks to TGH for making this
Flying Tile
- Flying tiles are a solid way to cross long gaps. They break on contact with any other object, making them risky in areas with lots of enemies
- By jumping and immediately spawning a tile, you can land on it as it spawns. This can be repeated to make a quick staircase even when only one can be spawned at a time
- You can also summon another tile long distance as you fly on an existing tile. This is an easy way to cross gaps with a small height difference
Menus
- Holding R in the echo menu speeds up the scroll
- You can use both sticks in the echo menu
- When learning an echo, it is a couple frames faster to open the echo menu and close it rather than letting the animation play uninterrupted. This is also really useful for when you want to equip the echo you just learned
- It is faster to press the tab buttons in the pause menu rather than hold
Last updated 10/28/2024
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