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Monster Data
Data gathered by RheaultWnage, Lortwogo and Anwonu
This page contains information about all the killable enemies in the game. The health numbers were determined using the values found on the Item Attack Power page. The damage numbers listed are for the Green Mail in normal mode. Blue Mail (1st upgrade) will halve that number and Red Mail (2nd upgrade) will halve it again, bringing it down to ¼ of the original value. Some monsters have additional information listed when deemed necessary.
Some monsters can be found in multiple areas in the game. They will be listed alongside an image of where to find them in their respective areas, with the exception of Treacherous Tower.
Dungeon bosses are listed aside from ordinary monsters to allow phases health separation.
CTRL + F is your friend.
Dungeon Bosses
Boss |
Phase 1 HP |
Phase 2 HP |
Phase 3 HP |
Damage |
Notes |
Yuga (Eastern) |
8 |
10.5 |
- |
½ or 1 |
Direct contact deals 1 damage. Other attacks deal ½. Must be damaged or stunned with a ranged item in order to get close enough to damage with sword. |
Margomill |
5 |
15 |
25 |
- |
Has no attack that deals damage. Can push you in the void, which does ½ damage. Each disk has 5 HP. |
Moldorm |
7 |
- |
- |
1 |
Damage caps at 2 per hit. |
Yuga (Hyrule) |
|
|
- |
|
|
Stalblind |
27 |
46 |
34 |
½ or 1 |
Breath attacks does ½ damage, other attacks do 1. During phases 2 and 3, he takes double damage from Hammer, Fire Rod and Lamp. If done correctly, one Hammer swing during phases 2 and 3 will hit him 4 times, doing 24 damage. |
Gemesaur |
12 |
6 |
14 |
1 |
Only Bombs and throwing skulls can damage him during his first phase. The damage has to be dealt to his mask in order to count towards finishing the phase. |
Knucklemaster |
20 |
60 |
- |
1 |
|
Arrghus |
50 |
50 |
- |
1 or 2 |
Eye throw does 1 damage, other attacks do 2. First phase is 10 eyes with 5 HP each. |
Zaganaga |
36 |
114 |
- |
½ or 1 |
Beam does ½ damage, Peahats do 1. |
Dharkstare |
24 |
24 |
- |
2 or 4 |
Triangle attacks do 4 damage, other attacks do 2. Only fire (Fire Rod and Lamp) can melt his ice armor, which has 6 HP. Using the Ice Rod on the ice armor will return it to full size, negating the fire damage it might have taken previously. |
Grinexx |
5 |
40 |
- |
1, 2 or 3 |
Fire pillars in the room do 1 damage, Fire Geyser from Grinexx does 3 and all other attacks do 2. Taking damage from his spin attack will cause him to stop the attack sooner. Only Ice Rod can damage his 1st phase. Fire Rod and Lamp can't damage his 2nd phase. |
Yuganon |
128 |
† |
- |
2, 3, 4 or 5 |
Red Balls, Pink Fairies and attacks inside the wall deal 2 damage. Spear Swing, Spear Thrust and Tennis Balls deal 3 damage. Spear Throw deals 4 damage. Charged Thrust deals 5 damage. |
† Yuganon's 2nd phase doesn't seem to obey the regular item damage values. For the first two cycles, he will disappear after 8 hits of the regular Master Sword or 6 hits from both the Tempered and Golden Master Sword. For the final cycle (the one with double tennis), a single hit from anything that deals damage will finish him.
Doing one slash and two Great Spins with the Golden Sword on the first two cycles of the 2nd phase will kill Yuganon, skipping the final cycle.
Hyrule Field
Death Mountain (Hyrule)
Desert
Monster |
Health |
Damage |
Notes |
Geldman |
4 |
1 |
Can be removed from the sand using the Sand Rod. |
Vulture |
1 |
½ |
Can be hit with the Ice Rod and Fire Rod while circling before attacking. |
Eastern Palace
House of Gales
Monster |
Health |
Damage |
Notes |
Fire Bubble |
3 |
½ |
Stun it with Tornado Rod or Ice Rod first. |
Blue Bari |
2 |
½ |
Immune to stuns from Hookshot and Boomerang, takes 1 damage instead. |
Red Bari |
2 |
½ |
Immune to stuns from Hookshot and Boomerang, takes 1 damage instead. Splits into 2 Red Biris |
Red Biri |
1 |
½ |
Immune to stuns from Hookshot and Boomerang, takes 1 damage instead. |
Keese |
1 |
½ |
|
Heedle |
7 |
½ |
Cool it with Tornado Rod First. Lantern lights it up again. |
Green Eyegore |
4 |
½ |
Only takes damage when its eye is open. Closes its eye after taking damage 3 times. Arrows do triple their usual damage. |
Rat |
1 |
½ |
|
Tower of Hera
Hyrule Castle
Lorule Field
Death Mountain (Lorule)
Monster |
Health |
Damage |
Notes |
Blue Hinox |
20 |
1, 2 or 4 |
Snowball does 1 damage and freezes Link, charge attack does 4 damage. |
Stal |
4 |
1 |
|
Red Tektite |
6 |
½ |
|
Blue Zirro |
1 |
½ or 1 |
Projectile does 1 damage and freezes Link. |
Chasupa |
2 |
1 |
|
Ice Gimos |
10 |
1 |
Fire does increased damage on it. (1 hit from Fire Rod or 2 hits from Lamp will kill it.) |
Big Ice Gimos |
24 |
2 |
Fire does increased damage on it. (1 hit from Fire Rod or 3 hits from Lamp will kill it.) Its attack pushes Link a good distance. |
Misery Mire
Thieves' Hideout
Monster |
Health |
Damage |
Notes |
Blue Zazak |
10 |
2 |
|
Sluggula |
6 |
1 |
|
Bawb |
N/A |
½ |
Turns into a bomb if you interact with it. |
Blue Eyegore |
8 |
1 |
Only takes damage when its eye is open. Closes its eye after taking damage 3 times. Arrows do triple their usual damage. |
Red Eyegore |
16 |
2 |
Only takes damage when its eye is open. Closes its eye after taking damage 3 times. Arrows do triple their usual damage. |
Chasupa |
2 |
1 |
|
Yellow Rat |
2 |
1 |
|
Thief Girl |
N/A |
∞ |
She ruins your Speedrun. |
Dark Palace
Skull Woods
Swamp Palace
Monster |
Health |
Damage |
Notes |
Gyorm |
4 |
1 |
Use the Hookshot to remove it from its shell. Dies in water if out of its shell. |
Water Tektite |
3 |
½ |
|
Yellow Bari |
6 |
½ |
Immune to stuns from Hookshot and Boomerang, takes 1 damage instead. Splits into 2 Yellow Biris. |
Yellow Biri |
2 |
½ |
Immune to stuns from Hookshot and Boomerang, takes 1 damage instead. |
Kyameron |
N/A |
½ |
Dies when interacted with, or after a certain time if untouched. Respawns infinitely. |
Yellow Gigabari |
30 |
½ |
Immune to stuns from Hookshot and Boomerang, takes 1 damage instead. Splits into 16 Yellow Biris. |
Desert Palace
Monster |
Health |
Damage |
Notes |
Leever |
2 |
½ |
|
Gibdo |
14 |
1 |
Damaging it with fire or bombs turns it into a White Stalfos. |
Yellow Rat |
2 |
1 |
|
Hokubokku |
3 ½ |
1 |
Two hits for each of the 3 lower body parts, one hit for the head. |
Devalant |
½ |
1 |
Use Sand Rod first to pull it out of the sand. |
Gimos |
3 |
1 |
|
Bawb |
N/A |
½ |
Turns into a bomb if you interact with it. |
Peahat |
½ |
1 |
Spawned by Zaganaga. |
Ice Ruins
Turtle Rock
Monster |
Health |
Damage |
Notes |
Flamola |
1 |
½ |
Immune to your sword. Hitting it with your sword will damage you. Fire can't hurt it. |
Kodongo |
4 |
1 |
|
Gibo |
½ |
1 |
Using Ice Rod when it's combined will kill it. Using Ice Rod on red part alone will allow it to take damage from other items. Dealing damage to pink part alone kills it instantly. |
Red Wizrobe |
2 |
1 or 2 |
Projectile does 2 damage. |
Fire Gimos |
8 |
1 |
Immune to fire. Hitting it with your sword will damage both. Ice Rod freezes it and allows you to use your sword once without taking damage. |
Lorule Castle
Treacherous Tower
Monster |
Health |
Damage |
Notes |
Red Zazak |
14 |
2 |
|
Red Lynel |
30 |
1 or 3 |
Projectile does 1 damage. Fire Breath and contact with the Lynel both deal 3 damage. Immune to stun effect. |
Last updated 07/03/2022
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