On the Japanese version it is possible to "jump" from one screen to the next when it is unintended (much like Pegasus Boots skip discussed below), allowing you to skip whole screens. Thus, the Roc's Feather is no longer required.
Instead of abusing the screen transition mechanics, you can also just do a Gap Skip on the second screen.
On the screen with the keyblock, you can do a Jump Slash to access the screen to the right, but you would drop down infinitely. However, if you are in C-Right formation (all Links stacked), then transition via JS and press L at the correct moment, you will start a Formation Hover off the void. Then, you can easily get onto the moving cloud and continue.
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Note: This trick is very dangerous, since failing it will cause the Links to fall down infinitely, so you have to reset the stage.
On the screen where you can obtain the Pegasus Boots, head to the little patch of cloud just to the right of the flame wall. Now simply do a jump slash towards the top of the screen to skip the flame wall and the Pegasus boots.
Crossing the long rows of color-changing tiles on the next screen without the boots is a little bit tricky and requires well-timed rolls. You want to roll onto the bridge just as the tiles change to the colour of your currently active Link and then you need to keep rolling until you've reached the other side.
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On the screen before the Dodongo Fight, it is possible to hit the switch in the bottom right corner, without having to use the elevator.
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By pushing a Link into the flames and letting him die there, he respawns inside the flames, and can casually exit the screen.
There are two setups, both are fairly consistent, the second one is slower, but safer. Detailed explanations can be taken from the descriptions of the linked videos.
Roll Method by Danray2352:
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Hop Method by Zmaster91:
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Obsoleted Tricks
Note: This is totally outdated and needs some revision. One the screen with the dodongos, formation hover to the side of the screen, hold up c and jump slash. Doing this correctly, you should have gone to the screen to the right and should be falling. This is where the methods for JP and US start to differ. (As of right now there is no actual method for US but it has been done).
Now, after the death animation has ended, holding c-down should result a wall formation hover. Then, doing a wall formation hover to the right you can then land and switch to the blue link. Then after the second death, the green link should be pushed onto the cloud. Holding c-left will call all the links and cause you to spawn on the cloud.
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On this screen you can hit all four "eyes" with one horizontal shot. This requires a very precise positioning though. Luckily, there is a consistent setup:
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(You can easily skip the bombs without this technically, but this method is more useful in speedruns.)
By using the weird physics of the clouds, it is possible to get to the top of this screen very quickly.
Note: In order to get enough gems for the level, it is necessary to kill the Wizzrobes after the sideview-section with the sword. Unfortunately, killing them with arrows does not yield their gem drops.
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Besides the shortcut within the Spike Maze, there also exists another route where you enter the Maze from an unintended screen, which reduces the remainder of the maze to 2 screens. However, it is a lot more difficult due to timing a Jump Slash off a Formation Hover.
Instead of entering the maze, head up to the screen with the two elevators. Leave to the right, hit the switch to deactivate the wind and follow the path until you are close to the right screen border. Position yourself about 2 tiles below the horizontal path, then start a C-Right Formation Hover and execute a Jump Slash to transition to the next screen.
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Ignore the four player switch that triggers the fight and enter the next screen.
Now, to get onto land, there are two options:
If you have enough speed you can press B (hold) and then mash R to make Red get onto the ground. Then just mash X to drop down. Red should respawn on the other side.
Or
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On the screen before the Shadow Link Fight, do a Wall-less Gap Skip on the very right side of the screen.
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Skipping both the fight and the cutscene makes this is a huge time saver.
You want to position the Links in C-Up formation on either side of the screen, close to the edge, then select Blue and move to the other side. Get close to the edge, then reunite with C-Right and time a Jump Slash. Keep the buttons pressed and wait, until the Links respawn. If done correctly, they will do so on the other side and you can simply enter the last screen to destroy the barrier.
Note: It is of absolute importance that you do not trigger the battle! This will make you unable to exit the screen and nullifies the skip completely. To be safe, just stay to the left or right before you enter the screen, and when crossing the screen with Blue, stay close to the edge.
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Obsoleted Tricks
For some reason, if you complete these screens without ever activating the switches, the positioning of some spikes gets messed up. Just follow the route shown in the video to make use of the short cut. The missing spikes are around 0:13 of the video.
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Use Formation Menu Clipping to clip into the barrier.
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Using Zombie Clipping to clip behind the iron door. For details, check the video's description. Update someday.
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See video description
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Use Formation Menu Clipping to clip into the barrier.
This trick requires a really fast double Y press to prevent the Links from respawning, which makes this quite difficult. An alternate way is to first pause and y at the same time and then time the second y press on the unpause.
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Obsoleted Tricks
Trials Skip makes this obsolete.
This skips the entire section past the Cyclops, ergo the Gohma Fight and the Mirror room. Basically, you want to use a Bomb from the screen with the four Moon Portals and use it to destroy the destructible wall on the Gohma Screen.
Here is an improved version by Danray
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Trials Skip makes this obsolete.
In the room with the blade traps where you must use the level 2 Pegasus boots to reach the moon pearl, it is possible to get Link to spawn right by the door after he falls into the chasm. To do this, while you're using the Pegasus boots hold down-right on the control stick and then allow yourself to fall. This will throw you back to the beginning of the room, allowing you to leave quickly after obtaining the moon pearl.
Note: Although it is faster to leave a link at the entrance (instead of doing this timesaver), it comes at a price; messing up the platforming in the basement areas might cost sometime without any safety links.
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